A new, faster way to browse physics-based animations

Computer-based animators who are tasked with bringing to life imaginary worlds and characters are aided by simulators that can model the many possible ways an object or fluid might move through a physical space. Known as “solvers,” these simulators provide a significant head start on the work of animation. But there’s a catch. As computers have gotten faster, these solvers often create too many options for the animator to effectively sort through looking for just the right one.

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